01
Read the scene: decide what the shot, prop, motion, and location should sound like.
AI sound design gives a scene its physical texture: room tone, footsteps, weather, prop sounds, impacts, transitions, and quiet atmosphere. EasyVid keeps those cues attached to the storyboard so you can preview sound with the picture before export.

Ambience
fog, water, dock hum
Foley
wet hand, paper rustle
Moment
distant ferry horn
Dialogue bed
leave room for voices
AI sound design uses generated audio to support what the viewer sees. Instead of searching a library for every effect, you describe the sound a scene needs and generate cues that match the moment: foggy dock ambience, a damp ticket rustle, a distant horn, a door slam, or a soft transition.
That makes it different from AI voice generation. Voice generation creates spoken dialogue for characters. AI sound design handles everything around the dialogue: ambience, foley, accents, impacts, transitions, and the negative space that lets a scene breathe.
It also differs from music generation. Music carries rhythm and emotion across a sequence. Sound design is more precise. It answers what should be heard at this shot, under this line, for this prop, at this duration and volume.

Ambience
Paper rustle
Ferry horn
Dialogue bed
Start from the visual beat, then layer only the sounds that help the viewer read the moment.
01
Read the scene: decide what the shot, prop, motion, and location should sound like.
02
Write specific cue prompts: separate ambience, foley, impacts, and transitions.
03
Generate and place cues: keep timing, duration, and volume editable.
04
Preview against voice and picture: regenerate only the cue that fights the scene.
Build sound from concrete scene evidence. The location sets the ambience, the prop suggests foley, and the cut decides whether a cue should stop, fade, or bridge into the next shot.

Ambience
Low fog, water movement, dock hum, soft rain on boards.
Full establishing shot, low volume.

Foley
Damp paper rustle and a small hand movement on wet wood.
Starts on the close-up, ends before dialogue.

Transition
Distant ferry horn, rope creak, fog swelling then fading.
Hold under reaction, fade into next scene.
Sound changes the read of a shot. Keeping cues separate lets you fix atmosphere, timing, or volume without replacing the approved image, video, or dialogue.
01
Rain on wet boards can sit under the establishing shot without covering the first line.
02
A damp paper rustle can be timed to @Ticket in the insert instead of looping through the whole scene.
03
A low ferry horn can mark the two-shot without changing the character voices.
04
Foggy ambience can stay subtle under the reaction beat, then fade before the transition.



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